
Written by John J. McLaughlin
Drawn by Jon Malin and Rob Liefeld
Published by Image Comics
Youngblood has arrived in Las Vegas, but it’s not a social call. The city is a ghost town, and the entire population has vanished, and the heroes are there to investigate.
They eventually find the culprits, a group of super-powered gamblers from another dimension who literally won the city’s population in a bet with the mayor. Can Youngblood win back the population before the gamblers teleport away to another dimension for good?
Well, DUH, of course they can. But I won’t spoil how they do it. If you want to know, you’ll have to read the book yourself to find out
So for the fourth issue in a row, John J. McLaughlin gives us a main plot where Youngblood has a big battle with a group of random characters. Reading these issues back to back, its definitely feeling repetitive. And it’s really a shame this issue because I feel the concept of interdimensional gamblers could be really interesting if he’d expanded on these characters more, fleshing out their background. But again, like the blondes in the first issue, the zombies in the next issue, and the orcs in the previous issue, they’re nothing more than faces for Youngblood to fight (and kill).
We do see a little advancement in the team dynamics as we see more examples of the team’s lack of confidence in Shaft. At one point, they refuse to follow his orders until he says, “Please.” But when he manages to rescue the citizens of Las Vegas, they all commend him as their leader.
There’s no appearance or mention of Badrock in this issue, but we get a cliffhanger involving Jeff, who has found three more dead versions of Vogue from the future, which is interesting. But I’m still not impressed with Jon Malin’s art.