KNIGHT RIDER #6


WRITER: Geoffrey Thorne
ARTIST: Jason Johnson
COLORIST: Milen Parvanov & Sai Studios
LETTERER: Deron Bennett
EDITOR: Shannon Eric Denton

Previously: Knight Rider #5

Sometimes I can’t believe I’m actually buying (& enjoying) a comic-book based on Knight Rider. I don’t think anyone other than Geoffrey Thorne could have gotten me to do that (well, maybe Alan Moore). Things pick up a bit this issue, taking care of some of my concerns from the previous issue. K.I.T.T. (although he is not actually addressed by that name yet) is driving Michael to go after the men who abducted Katherine, using some impressive high-tech means to follow their trail. The first half of the issue spotlights the growing camaraderie between K.I.T.T. and Michael, who initially isn’t too trusting of this vehicle. There is some back and forth between the two, as Michael tries to understand exactly what this car is doing and what it is capable of. He notes, as do I, that K.I.T.T.’s speech-patterns seems to have grown in the short time since he was first activated, as he is capable of jokes and the occasional snarky remark. When they arrive at their destination, the action kicks it up to eleven. Gun fights, car crashes, a conspiracy is revealed and then…another cliffhanger.

Good stuff. Thorne thrives with his dialog here, and Johnson’s art is good, as usual. This creative teams works well together. I’m STILL a little anxious to get to the heart of this story, but at least it seems to be close.

KNIGHT RIDER #6

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